Ultimate team needs better moves

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LordOfTotalDecay
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Joined: Thu Mar 03, 2022 11:44 am

Ultimate team needs better moves

Post by LordOfTotalDecay »

So I officially have a team of 6 different elements of arceus, now I need to make their ultimate move sets, any suggestions

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salvacionM
Posts: 24
Joined: Thu Sep 30, 2021 9:03 am

Post by salvacionM »

ash team

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Polaris
Posts: 84
Joined: Wed Apr 11, 2018 9:10 am

Post by Polaris »

LordOfTotalDecay wrote: Sun Apr 24, 2022 9:28 am So I officially have a team of 6 different elements of arceus, now I need to make their ultimate move sets, any suggestions
1. Get their type ability for STAB damage (e.g., Light of Ruin for Arceus Fairy)
2. Consider the common weakness of other pokes (e.g., most common weakness is Ground, so you may wanna get it on at least half of your pokes)
3, The rest of move-set is arbitrary, use for rare scenarios (e.g., Ghost, Psychic, Bug, Flying, Poison are least commonly used moves)

unknown1234
Posts: 21
Joined: Sat May 08, 2021 5:22 pm

Post by unknown1234 »

keep best stab moves eg arceus(normal) its normal type for stab you need to keep explosion(highest power) use attackdex for checking the strongest moves for each type
keep the moves as the weakness of types which resist or are immune to your stab move
eg. arceus/(Normal) ghost type is immune to it and steel,rock resist normal type moves

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