Ultimate team needs better moves
Short URL: https://f.pkmn.pw/6/25945
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Ultimate team needs better moves
So I officially have a team of 6 different elements of arceus, now I need to make their ultimate move sets, any suggestions
- salvacionM
- Posts: 24
- Joined: Thu Sep 30, 2021 9:03 am
ash team
- Polaris
- Posts: 84
- Joined: Wed Apr 11, 2018 9:10 am
1. Get their type ability for STAB damage (e.g., Light of Ruin for Arceus Fairy)LordOfTotalDecay wrote: ↑Sun Apr 24, 2022 9:28 am So I officially have a team of 6 different elements of arceus, now I need to make their ultimate move sets, any suggestions
2. Consider the common weakness of other pokes (e.g., most common weakness is Ground, so you may wanna get it on at least half of your pokes)
3, The rest of move-set is arbitrary, use for rare scenarios (e.g., Ghost, Psychic, Bug, Flying, Poison are least commonly used moves)
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- Joined: Sat May 08, 2021 5:22 pm
keep best stab moves eg arceus(normal) its normal type for stab you need to keep explosion(highest power) use attackdex for checking the strongest moves for each type
keep the moves as the weakness of types which resist or are immune to your stab move
eg. arceus/(Normal) ghost type is immune to it and steel,rock resist normal type moves
keep the moves as the weakness of types which resist or are immune to your stab move
eg. arceus/(Normal) ghost type is immune to it and steel,rock resist normal type moves